Sculpting in Blender includes:Įasily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model. IK forward/inverse kinematics for fast posesĮxperience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender. Non Linear Animation (NLA) for independent movements.Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations. Bone layers and colored groups for organization.Envelope, skeleton and automatic skinning.Transforming a model into a poseable character has never been easier! Blender offers an impressive set of rigging tools including: Open Shading Language (OSL) support for coding unique shaders.Physically accurate shaders like glass, translucency and SSS.
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